Playing Games in the School Library: Developing Game-Based Lessons and Using Gamification Concepts
- Author: Pavey, Sarah
- ISBN: 9781783305339
- Availability:
$NZ 109.99
Ex Tax: $NZ 109.99
Playing Games in the
School Library is a comprehensive resource for those looking to explore the
use of game-based learning and gamification in the library setting. It
illustrates how game play can be developed through applying learning theory to
practice, exemplified by case studies taken from a variety of
international contexts.
The book begins by applying prominent learning theories, in
particular the use of games to nurture natural curiosity, problem
solving and creativity. It then looks at the effect of playful
learning upon individual students and groups. Motivation, engagement and the
development of self-esteem are explored alongside social
skills such as team working, oracy, communication, motor skills and emotional
intelligence. Separate chapters outline the practical use of different types of
games including digital, mixed media, physical and active learning and live
games, discussing the advantages and disadvantages of each within a teaching
and learning context. Finally, consideration is given to how game-based
learning and gamification can be used to promote library resources and services
for impact and how collaboration on this approach with subject teachers, senior
leadership teams and the wider community, including parents can be beneficial.
Written in a comprehensive but accessible manner, Playing Games in the School Library will give readers a
means of engaging with distance learning, as well as providing a more
challenging environment within their physical space. It will equip them with
both a practical and theoretical rationale for including the game-based approach
in their work while supporting their school's aims and objectives.